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Thursday, May 7, 2015
The Case for Violent Video Games
A new book says kids know they’re a fantasy — even a healthy one.
Americans have long been drawn to the idea that violent movies or video
games can provoke actual delinquency or serious crime. In 1963, the
Stanford psychologist Albert Bandura performed an experiment in which
one group of preschoolers watched films and cartoons of adults beating
“Bobo,” a clown doll. When kids who witnessed Bobo’s travails were later
left alone with the toy, they were more likely than other children to
abuse Bobo themselves. Bandura concluded that “social scripts” presented
on screen guide children’s behavior in real life. READ MORE
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